3/19/2023 0 Comments Gaia project tech trackIf you pick one of the three "wild" ones, you can go up one space on any track you want.įorm a Federation: Each building is worth a certain power value. If you pick a tile directly under a Tech track, you move up one space on that track. When you upgrade to those buildings, you can pick any one Tech tile you want (though you can only ever have one of each Tech tile). There are also three "wild" Tech tiles under the other six tiles. Yay, tech trees! There are six different Tech tracks, and each one has a Tech tile under it. Underneath every structure is an income item of some kind that'll pay off at the beginning of the next turn.Īdditionally, if you upgrade to a Research Lab or an Academy, you get a Tech tile. And a Research Lab can be upgraded to an Academy. Trading Stations can be upgraded to a Planetary Institute or Research Lab. Mines can only be upgraded to Trading Stations. Upgrade Existing Structures: Once you have a Mine down, you can upgrade it into a different structure. It will become a Gaia planet during the Gaia phase of the next turn. After you pay the necessary Power to the Gaia Project part of your power bowl, you'll place the Gaiaformer on a Transdim planet. You have to have access to the planet, as you do to place a mine. One of the steps on that section of the Research board gives you access to a Gaiaformer. You'll have to terraform it into a Gaia planet using a Gaiaformer. Start a Gaia Project: There's one planet type (Transdim) that you can't build directly on. There are also certain actions that give you a free terraforming step. You can pay Ore to terraform, which you can make cheaper by upgrading on the Research board. Any other type will have to be terraformed, and depending on the type of planet, and your Faction, it will take a different number of "steps" to terraform different planet types. Each Faction has one planet type they can colonize for free. You can increase this range through various means. At the start of the game your range is 1 space away from any of your other structures. The planet has to be empty and within range. The universe is your playground, and you have 8 major things you can doīuild a Mine on a Planet: First you have to pay the base cost of 2 Credits and 1 Ore. Phase III: Actions-I'll come back and go over each of these. (This Phase doesn't happen all that often.) Phase II: Gaia-If you have Power tokens in the Gaia section of your Faction board, you move them to bowl 1, and then place a Gaia planet token down where you have a Gaiaformer. You can also gain Power, and Power movement. The income is in the form of three main currencies: Ore, Knowledge, and Credits. Phase I: Income-Everyone gets income from the triggers on their Faction boards, Tech tiles, the Research board, and Round Boosters. You play over six turns, each broken into four phases. There are so many different configurations that you'll almost never be playing the exact same game.Īfter that it's just a matter of players choosing one of the 14(!) available Factions, gathering all of their pieces, and placing things on the player boards. (The game comes with 10 of these.)Īs you can see, Gaia Project comes with a LOT of variability. Then place 2 of the 6 available Final Scoring tiles on those spaces on the Scoring board.įinally, randomly choose as many Round Boosters as there are players in the game. You'll place 1 of the 10 available scoring tiles on each of the 6 turn spaces on the board. Sort and set aside the Federation tokens, and randomly place one at the space at the top of the Terraforming track. Randomly take 6 of the 15 Advanced Tech tiles and place one at the top of each track on the Research board. You always use the same 9 tiles, but every game will be different. Place the Research board off to the side, shuffle up the 9 Tech tiles, and place them randomly on the spaces on that board. The galaxy boards are modular, so you set them up in different configurations depending on number of players.
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